Lancer: Roll 20 Notes
Importing maps into Roll 20
- Make sure Worldographer's tiles are set to 40px wide x 46.18px high. Zooming in and out in Worldographer will change this, so you may need to set it manually.
- Export the map as a png. It should be 1620x1050px.
- Create a new page in Roll 20. Set it to 45 wide x 30 high. Change the grid to Hex (V).
- Import the map to Roll 20. Toggle Advanced->Is Drawing on. Select Advanced->Set Dimensions and enter 3050 width x 2030 height (these numbers were found through trial and error). Move the map to line up with Roll 20's grid.
Using size 2 tokens in Roll 20
Roll 20 doesn't support snapping the way that Lancer's Size 2 mechs are supposed to be placed, but it's possible to fake it.
- Start with the empty size 2 template from "Mech Tokens.zip" that comes with the Lancer core book
- Set it to 50% opacity, so you can see what terrain you're on
- Increase the size of the canvas by 50%. This will allow you to stretch the token to the same size as a size 3 mech, but the empty template will only take up the space of a size 2 mech.
- Put the mech art over the template and stretch it to the edges of the template. I recommend Retrograde Minis for this.
- Import the token to Roll 20 and set the size.
- Right click the token and select To Back so that when other mechs move next to it, you won't accidentally select this one.